Version 19.3


Hello,

Recently I had a small playtest session and gathered some notes about Lords of Illic. Then in the last two weeks or so I have been forced to spend a lot of time inside. Having already finished Monster Hunter Wilds (with only 35 hrs play time) the result was inevitable.

Bug Fixes:

  • Fixed issue with enemy threat turning off unexpectedly
  • Fixed bug with pause menu appearing when it isn’t wanted
  • Fixed bug when certain menus couldn’t be exited with escape
  • Fixed a bug where the click which restarted a map would also click the start game button causing the deployment phase to be skipped
  • Fixed a bug where a when selecting a unit a path arrow would appear even though unit is already in its own square
  • Fixed a bug where it two range units could not attack from their current space
  • Fixed a bug where units with two range abilities did not move to the correct space to use one range movement skills
  • Fixed a bug where undoing a movement after a movement skill caused the unit to return to the square they started their turn in, not the square they were moved to
  • Fixed a bug where the accessory’s description was used instead of price in shops
  • Fixed a bug where boosting ability triangle was not part of an abilities tooltip
  • Fixed bug where 40% of the button in the level up menu could not be clicked on
  • Fixed missing icon for shadows
  • Fixed issue where the button for turn ability charge on / off did not work with shortcuts / controllers
  • Fixed a bug where characters would not sheath their abilities under certain circumstances
  • Fixed bug where Lucy and Aoi did not start with movement skills
  • Updated old level preview images

Levels:

  • Improved early levels by giving the queen more abilities
  • Adjusted position on the last chapter of chapter one, to make it easier to win without losing a unit
  • Moved certain tutorials earlier
  • Adjusted map sequence in chapter 1
  • Adjusted map sequence in chapter 2
  • Added two new levels to chapter 2
  • Revamped four levels in chapter 2
  • Rewrote / reordered story chapters in the second half of chapter 1
  • Rewrote the story of chapter 2
  • Adjusted the story of chapter 3

Visuals:

  • Added new animation and effect for heal
  • Improved visibility when bridge tiles are selected
  • Added models for spells and melee weapons that boost the ability triangle
  • Added different effects for abilities which boost the ability triangle
  • More impressive effect for the ability Phoenix Flame
  • Fixed an issue where some effects were cut short
  • Updating level preview images

Gameplay Improvements:

  • Persistent enemy threat
  • Always shows damage range on combat forecast
  • Highlights damage numbers which indicate a unit is defeated. Numbers in green when a player unit will defeat an enemy and numbers in red when an enemy unit will defeat a player unit
  • Priority for a certain character’s special ability over a Buff abilities
  • Unit switch is on by default when selecting units for a map
  • Can now see deployed units on the pause menu before starting a battle
  • Added a button to navigate to the deploy menu when starting a battle
  • Slightly decreased time to start combat
  • Use full portraits in more UI elements
  • Added a notification for when an item is obtained
  • Improved pathing for two range units, allowing specific spaces to be selected when moving the cursor with the controller, WASD and arrow keys.
  • Improved display of selected tile display in left hand corner of the screen
  • Clearer description of exit button in battle scenes
  • Exit button in pause menu on campaign map
  • No longer have card UI in battle forecast
  • Restart turn button on pause menu again
  • Unlock certain characters earlier

Files

LOI Web v19.3.zip Play in browser
6 days ago
LOI Build v19.3.zip 330 MB
6 days ago

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