Version 16.4


Here is the latest version of Lords of Illic along with a big refactor for the project.

Edit: I forgot I made this post when I started to blog more recently. My next two posts do a better job in talking about this topic, I think, but oh well this is here too.

I should probably do more dev logs and more updates. There is a couple of reasons I don't one of them is because of the technical debt I occurred when I was developing the project - which all came crashing down when I switched to the new input system and started to refactor. I have been forced to run five times as fast to approach where I thought I was. It hasn't been all bad and I have learnt a lot and hopefully from here on out things will be smoother.

Why do I think things will be smoother? I have been getting into test driven development. There is nothing like a host of tests to tell you when you have messed up. More than that since I have read software engineering books and watching Dave Farley's continuous delivery channel, my design skills have improved a lot and things have started to end up in much better places and bad design choices of the past have been remedied. Of course there is still a number of glitches, I know of a few, but at the same time these versions are lot more stable. 

Hopefully this will mark a new era of stability and prosperity for Illic.

Files

LOI Build v16.4.zip 70 MB
Mar 17, 2023
LOI Web.zip Play in browser
Mar 17, 2023

Get Lords of Illic

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