Version 16.4
Here is the latest version of Lords of Illic along with a big refactor for the project.
Edit: I forgot I made this post when I started to blog more recently. My next two posts do a better job in talking about this topic, I think, but oh well this is here too.
I should probably do more dev logs and more updates. There is a couple of reasons I don't one of them is because of the technical debt I occurred when I was developing the project - which all came crashing down when I switched to the new input system and started to refactor. I have been forced to run five times as fast to approach where I thought I was. It hasn't been all bad and I have learnt a lot and hopefully from here on out things will be smoother.
Why do I think things will be smoother? I have been getting into test driven development. There is nothing like a host of tests to tell you when you have messed up. More than that since I have read software engineering books and watching Dave Farley's continuous delivery channel, my design skills have improved a lot and things have started to end up in much better places and bad design choices of the past have been remedied. Of course there is still a number of glitches, I know of a few, but at the same time these versions are lot more stable.
Hopefully this will mark a new era of stability and prosperity for Illic.
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Lords of Illic
Are your tactics good enough to become a Lord of Illic?
Status | Released |
Author | OrangeDrake |
Genre | Strategy |
Tags | Singleplayer, Turn-based Strategy |
More posts
- Version 19.044 days ago
- Version 18.666 days ago
- Domain Driven Design67 days ago
- Version 18.5Sep 03, 2024
- Burn away the ThornsAug 18, 2024
- Second Hand Musings Part 3: ShareableAug 13, 2024
- Version 18.4Jul 16, 2024
- Version 18.3May 27, 2024
- AIE LivestreamMay 13, 2024
- Version 18.2Apr 22, 2024
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